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Devlog
Devlog #6 - Path Overhaul and Streamlined Defense
March 10, 2026
by
Mars - Oberon Gaming
This update focuses on tightening several core systems so the rules better reflect how Catalyst actually plays at the table. Most of the changes simplify procedures, remove redundant mechanics, and cl...
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Devlog #5
January 25, 2026
by
Mars - Oberon Gaming
2
#ttrpg, #game dev, #combat, #core rules, #magic
After the latest round of playtests (and some bouts of weird inspiration), we've made some major changes to Catalyst. The goal here was to make the game read more closely to how it actually plays at t...
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Devlog #4
November 19, 2025
by
Mars - Oberon Gaming
1
Version 0.612 updates: Cleaned up and edited out artifacts from older versions and naming conventions (this has been iterated on A LOT). Made some significant updates to character creation, including...
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Devlog #3
November 17, 2025
by
Mars - Oberon Gaming
1
Made some (much-needed) edits to the first three sections of the book for clarity (and grammar). I have also updated the character creation chapter to make it easier to navigate...
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Devlog #2
November 10, 2025
by
Mars - Oberon Gaming
1
Martial Combat Updates - Made a few tweaks to the combat experience by adding Martial Arts styles to the list of weapon archetypes. Now you can play the fantasy of the unarmed master in four different...
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Devlog #1
November 10, 2025
by
Mars - Oberon Gaming
1
#Rules Updates, #Creature Updates
This is the first of hopefully many update posts. Since releasing the game to the public on itch.io, I've made some minor changes: Updated the Sample Threats section . This is likely to go back to the...
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